Dec 12, 2013 Like much of GOG.com's catalog, the three free Fallout games are older - Fallout originally debuted in 1997, Fallout 2 in 1998 and Fallout Tactics in 2001. Also, like many of GOG.com's games, the three Fallout games are not 'native' Mac (or Windows) ports - in fact, they run inside of a DOS emulator. OldVersion.com provides free. software downloads for old versions of programs, drivers and games. So why not downgrade to the version you love? Because newer is not always bett. Fallout Tactics Redux Jan 9 2019 Released 2012 Turn Based Tactics Fallout Tactics Redux is a wide-ranging revision of the single player campaign for the game Fallout Tactics. My mod pervasively changes the game in numerous.
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Unrepentantly complex.
If you’re familiar with the two Fallout role-playing games, Tactics actually takes place in the time period between these two games. As an initiate in the Brotherhood of Steel, your clan is dedicated to restoring the world to its former technological brilliance by any means necessary. You will lead a squad of up to six soldiers through a series of 20 massive missions. Playing as one of several pre-generated characters or creating your own custom persona.
If this character dies, it’s game over. The rest of the squad can be used as cannon fodder if you wish, but that type of thinking won’t get you very far very fast. Each squad member gains experience as you play, allowing you to increase their abilities in certain areas and choose various “perks” (special attributes). As you delve deeper into the plot and develop your squad, you may want to reload the mission everytime a team member dies. I know I did, which translates into every mission taking anywhere from three to five hours to complete.
You can also try to complete every sub-quest and explore every building — which can consist of multiple floors — on each map. This time investment in the game world accelerates the level-up process for your characters, and exploration facilitates the discovery of better armor and weapons. As with the other Fallout games, weapons range from spears, rocks, and broken bottles to WWI & II small arms and machine guns, to modern energy weapons and explosives. In a post apocalyptic world, nothing goes to waste.
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The combat here truly is tactical – there are RPG elements, but you’ll need to be a crack tactician to win. One shot can kill, and you need to utilize all your team members’ specialties to win. For instance, in one mission you must escort a supply vehicle through several blocks of enemy-infested urban real estate. Enemy ambushes are waiting on nearly every rooftop along the route, as well as behind several roadblocks. You must divide your squad into efficient teams and scout ahead, opening blocked paths and foiling ambushes.
Each squad member can crawl, crouch, walk, run, stand, sneak, or lay prone. When the sneaking skill is applied, a soldier can often creep to within a few feet of an unsuspecting enemy and deliver a twin-barrel blast from a 12-gauge shotgun. Sadly, for all their versatility, your troops can’t jump simple obstacles such as fences, and must walk around. Your troops also can’t roll to evade attacks. They can get horribly wounded, and even crippled, in battle. You can manage the complex combat mechanics in real-time, or switch to turn-based mode.
If managing all of this in the heat of real-time combat — the game’s default setting — sounds daunting, it can be. However, you do have the option to choose from two modes of turn-based play if you prefer that style, and want to slow the pace down: Individual Turn-Based Mode is most like the original Fallout. All characters move one at a time, based on their Sequence statistics. In Squad Turn-Based Mode, all of a particular player’s troops move simultaneously. Still, I preferred the more realistic nature of the default real-time mode. Switching to either of the turn-based modes eliminated many of the surprise encounters that made me jump out of my seat more than once in the heat of a real-time conflict.
Fallout Tactics isn’t an easy game, even with the included tutorials that will be especially useful for beginners. You’ll die lots, and will find yourself relying too much on trial and error to advance, not to mention a few annoying mission restarts. Besides being somewhat buggy, the game can get tedious as you scavenge for everything in the field to sell back at your base, just to buy gear for your next mission. It’s the sort of fine combing that Fallout players are likely familiarized with however, and fans of the series should find a passable form of distraction with it.
System Requirements: Pentium II 300 MHz, 64 MB RAM, 750 MB HDD, Win98
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Overview
After the apocalypse, mankind survived in two groups -- camps of refugees on the surface who fight the radioactive wasteland and the elite in crumbling underground Vaults dreaming of their former glory. But the Vaults were not stable and the Brotherhood of Steel was formed to bring order to the wastelands. Eventually a schism developed in the Brotherhood between those who insisted that no outsiders could be allowed to join the Vault-dwellers and those who foresaw the end of the Vaults as their numbers dwindled into nothing.
The isolationists forced those who wanted to expand to leave on a doomed mission. Cast out from the Vaults, they made their way east. Eventually, unable to continue onward, they formed a new enclave on the outskirts of the ruined city of Chicago and began to expand. With their superior technology they protected the villages around them in return for supplies and for the strongest and brightest children. These recruits (at least those who survive training) join the Brotherhood of Steel, dedicated to restoring the world to its former prosperity through whatever means necessary.
Gameplay, Controls, Interface
Fallout Tactics is a very different style of game than the previous titles in the Fallout series. Where they focused on role-playing and character development, Brotherhood of Steel is a strongly combat-oriented game built on an RPG engine. In each mission you’ll have a team of up to six members and each mission is hazard pay time. Your team starts out as a bunch of fresh-from-training recruits -- it’s up to you to build them into an effective fighting unit as you progress.
The hardest part of playing is getting used to maneuvering your squad correctly. Your team members can run, walk, crouch, or crawl. They also have various alert states (passive, defensive, and offensive) that effect how they will react to their environment when you’re not directly controlling them. It took me a while to get the hang of controlling the entire team and keeping them out of harms way. The tutorial missions were a great help here -- they teach you not only basic movement and control, but also how approach various situations and use team members cooperatively to accomplish your goals.
Once you’ve mastered moving and fighting you’ll become part of a ever-expanding tale that begins with simple a recruiting trip and leads to an attempts to rediscover and activate long-dormant technology and defeat the powerful enemies that threaten all mankind. Each of the 20 scenarios throughout the game start off with detailed briefings giving you your objectives. After you’re briefed you select your team from a pool of over two dozen, each of which has unique specialties and skills. Choose wisely -- some missions may require a demolitions or assault specialist, while others may call for the a highly trained sniper.
The gameplay is not the fast-paced shoot-everything-that-moves style found in games like Diablo I. In fact, speed is most likely to get you killed. In most missions you’re vastly outnumbered and outgunned -- a frontal assault will solve nothing. Taking things slowly and carefully and only getting involved in firefights when unavoidable is the best course. Only enemies within the field of vision of one or more of your team can be seen and often they will be taking advantage of cover to hide, just as you are. Getting through the game takes patience and skillful use of your teams skills and equipment.
And of the single player game isn’t enough excitement then you can try your hand a multiplayer –Tactics include both Skirmish and Assault modes. Skirmish is a last-team-standing free for all melee, while in Assault one team defends a base while the other attempts to infiltrate and flip a switch.
Graphics & Audio
The graphics in Tactics are nearly identical to those from Fallout 2. There are some improvements and added detail, but there wasn’t much to add. The backgrounds are detailed and the animated cut-scenes are very well done. The voice acting is stellar -- gritty and impassioned. The sound effects are less impressive. They are good, but don’t stand up to the quality of the actors portrayals.
The game does deserve its 'M' rating -- there are spots where the game animation gets pretty gross. Enemies often don’t just die; they explode like gory little bombs. Add to that the language which is sometimes very rough and you have a title that is not designed for youngsters.
System Requirements
Pentium II 266 MHz or faster, 64 MB RAM (128 MB recommended), 4X CD-ROM; Direct-X 7-compatible video and sound card.
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Bottom Line
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If you’re a fan of the Fallout series, particularly if you enjoyed the combat sections of the first two games, you’re going to want to get a copy of Tactics. It adds new depth and action to the Fallout universe, while staying true to the rich history already built for the world. And with the ability to play against real opponents in addition to the engrossing single player campaign there’s plenty to keep you busy for weeks. It’s not often that a game series can survive a genre change, but Tactics proves not only that it can be done, but does so with flair.